Work done for the Meta Quest VR game Scrap Age. I was given a lot of creative freedom on this project. I was trusted with making design improvements on placeholder or less refined art assets and coming up with my own designs from descriptions and ideas from leads. With the target platform being untethered mobile VR, assets were fairly heavily optimized. Most props/cosmetics having a poly budget of approx 3,000 tris and 1024 textures
aprox 10,000 tris 5,000 upper body 5,000 lower body