Part of CRWBY from the end of season 5 until the wrapping up of season 9 and the DC crossover movies and cinematic work for the Arrowfell game. I gained a lot of experience at RT animation. I started out as a prop modeler and learned the particular ins and outs of the RWBY pipeline. During an R&D period when the next season was starting to kick off, I had the chance to use my modeling skills to ideate on the weapons for a new group of characters. The weapons of the main characters are a signature of RWBY. They have a ranged and melee function and usually transform. It was great to go back and forth with our dedicated 2D concept artists and directors to find compelling designs and (mostly) functioning mechanics. As I gained seniority at the studio, I was able to work on more asset types: vehicles, characters, and environments. As the studio was dissolving, I took the reigns as lead/sole modeler for the wrap-up of our last projects.
Terry in action
Early 3D concept of Yang's shotgun/rocket arm
Early 3D concept of Elm's weapon transformation
Early 3D concept of Clover's weapon transformation. Original concept model also worked on by Paul Yoon.
Vine's weapon transformation
Harriet's exo arms transformation
Robyn's weapon transformation
Early 3D concept of transforming holo-table.